Nine is looking for a UI/UX Designer in Sydney, Australia. If you meet the requirements below, you will be eligible to apply via Digital Marketing Community.
- Demonstrate a positive and professional communication style.
- Associate in and supports a team environment.
- Liaise in a clear, timely and consistent manner.
- Share information in a positive way.
- Where required follows NEC company policies and procedures.
- Maintain and participates in safe workplace culture.
- Expert knowledge working in digital publishing including responsive web design and development.
- Effective UI/UX experience on large-scale digital products and/or design services across multiple touch points, considering the entire user experience.
- Proficient experience in creating and/or working with design artifacts such as wireframes, prototypes, personas, user scenarios and journey maps.
- Deep knowledge and understanding of User Centered Design Fundamentals.
- Proven track record in sketching and whiteboarding.
- Demonstarted understanding of information architecture and hierarchy.
- Familiarity with low to high fidelity prototyping tools (pen and paper, HTML, CSS, Sketch, Invision, Principle, Framer, etc.).
- Wide knowledge of design tools such as Sketch, Invision and Adobe Creative Cloud.
- Sound skills in VOD services and experience designing for TV interfaces.
- Solid skills in design research techniques, storytelling and presentation skills as well as knowledgeable in digital tech and design trends.
- Strong experience in After Effects animations to demonstrate product flow, transitions and micro-animations.
- Proactive and self-motivated, able to work as a part of a team in a dynamic, fast-paced agile environment.
- Passionate about user interface design and crafting beautiful products.
- A problem solver who thinks visually, using meaningful data insights and customer feedback to inform your design thinking, and with a passion for solving both customers needs and business goals.
- Comfortable brainstorming and you can quickly create working models or prototypes to flesh out an idea, then validating ideas with others through facilitating workshops and usability testing sessions.